Sabtu, 25 Juli 2020

ATTN DIGITAL ECOLOGICAL STAGE

Hello everyone, how are you? If you are interested in joining the project, your ATTN should read information that will help you get information that can help you see your vision and mission

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Abstract

ATTN is an eSports digital ecological platform based on blockchain technology. It has many popular PVP games that are independently designed. Based on this, he missed a cold start, bringing tens of millions of active users and YY's voice to the chain.

ATTN Ecology includes eight business sectors, consisting of PVT game platforms, guild platforms, live broadcast platforms, anti-addiction platforms, distribution platforms, trusted digital game asset trading platforms, ATTN Mall, pocket dimensions. Players can get an excellent game / entertainment experience and ATTN tokens through the PVP game platform, guild platform, live broadcast platform and ATTN Mall. They can also realize the buying and selling of game props (assets, IP) and the exchange of legal currency liquidity through a trusted and pocket dimension digital game asset trading platform. CP games can import user traffic through a standard access interface provided by the distribution platform to provide game services for global players

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What's ATTN ?

Established in 2016, the ATTN partnership is the biggest eSports eco-industry collusion in Southeast Asia, with a worldwide game player base of in excess of 25 million.

The ATTN TOKEN is the exclusively legitimate TOKEN in the ATTN biological system intended to address the unfavorable impacts of an incorporated stage. Additionally, ATTN will be applied for the trading everything being equal and applications over the whole environment.

ATTN Vision

ATTN is focused on building a main biological system of eSports stages
We would like to break the current benefit dissemination model of customary incorporated eSports games dependent on blockchain technology. Through imaginative eSports, token motivation, diversion experience of games and the cooperation of countless clients, we construct a helpful ATTN stage covering the worldwide game eSports amusement resources. The first diversion esteem made by every client is come back to them. Inevitably, ATTN will fabricate the world's most broadly utilized eSports stage esteemed multi-billion dollar.

Points of interest of Venture Execution

The genuine execution of the blockchain venture is the strategic key of the ATTN group in 2020. ATTN has the upside of obstruction level in three measurements: connecting the genuine financial incentive with venture execution, advancing the ubiquity of the undertaking to build the traffic, and extending the ecological siphon impact.

Right off the bat,

EVOS Game, another ruler of LOL,

is the pro group of ATTN. Evos sport is an association of legends group propelled in May 2017. From that point forward, the group has enlisted some previous individuals from Saigon Jokers, just as two previous individuals from the MSI from Brazil, Obvious (top laner) and Kill (ADC). The Vietnamese group made a sprinkle during the 2018 VCS Spring Split, completing first with a 12-2 record. At that point, in 2019,

ATTN hostile to compulsion stage

Data storehouses are one of the main drivers of the ebb and flow negative enemy of fixation the executives of games. Albeit some gaming stages as of now have against compulsion frameworks set up, client online time between stages is determined autonomously and isn't shared. As an immediate result, adolescent clients can go around the counter compulsion framework limitations by introducing an assortment of games.

Additionally, it isn't known whether the counter corruption frameworks of gaming organizations are completely agreeable with the standards, which is totally untransparent.

In view of this, in keeping youngsters from getting dependent on internet games, ATTN has set up an enemy of discouragement stage for web based games: 1) with the assistance of blockchain dispersed book technology, the client's ID and hostile to wretchedness data are recorded on the chain to understand the brought together unification of against sorrow data for all games logged by youngsters; 2) the coordinating face acknowledgment work guarantees the specific character of clients signing in to forestall obtaining or taking others' personalities to sign in to games.

The ATTN hostile to dependence stage with open highlights permits all gaming organizations to record clients' online time on a similar record and check it by day, which permits severe and precise chronicle and control of the time young people sign in to games. Government controllers and guardians approach data on the applicable chain and can take fitting administrative measures.

ATTN Live Stage

In view of the attributes of the incessant advancement of electronic rivalry, the group planning before the game, the score in the game and the great activity subtleties, the synopsis of the colleagues after the game, the quickness of data made the predominance of the game live communicate, contrasted and different territories live communicate client extent is bigger, increasingly gooey.

ATTN live communicate stage is chiefly highlighted by HD, smooth game/occasion live communicate, projectile screen, reward, blessing bundle, association and different capacities. It simultaneously interfaces with the data of different game designers and occasion coordinators to give complete and precise data of the occasion, so players can ace the game calendar whenever and place. Simultaneously, it is associated with the conventional game live spilling stage, for example, Jerk, YouTube, Douyu, Huya, Kuaishou and Tiktok. This stage brings the WeChat game traffic to the eSports live communicate,

creating a decent cooperation with decorations. Additionally, day by day pre-coordinate examination, rivalry center investigation, the quality of each group, foresee the bearing of the game will be demonstrated individually. Simultaneously, the joining of the major electronic games live improves the client experience.

ATTN additionally situated the live stage as a connector for eSports biology, in light of its unique games and mix of PVP available, for example, PUBG, Alliance of Legends, Dota, Strike of Rulers, Fortnite, Conflict Royale, and numerous other standard of game assets with many millions clients. Furthermore, it has profound participation with QGC, TGA and other expert competitions, giving one stop the up and coming age of portable eSports experience for ATTN clients.

ATTN Appropriation Stage

Focusing on the agony focuses existing in the current eSports game circulation industry, ATTN USES the decentralized component of blockchain to fabricate a sheltered and solid game appropriation instrument between game players and game CP. Through the society based game assessment framework, the option to decide the nature of the game will be relies upon the end game players. Through the complete utilization of enormous data examination and man-made consciousness (simulated intelligence), ATTN will set up an ideal game screening framework, which at last permits game players to rapidly and adequately distinguish the nature of the game. Likewise, game CP can convey games unreservedly, rapidly and effectively

ATTN will give a total game dissemination answer for some little game CPS through a dispersion stage in one of the center business sections. eSports game CP around the globe can plan and build up a sheltered, dependable and productive game worth exchange convention through the ATTN circulation stage, in order to understand a commonly valuable sharing organization monetary nature between game players and game CP.

Simultaneously, through the imaginative game commitment registering motor and sensible ATTN token prize instrument, ATTN fabricates an ecological domain of ATTN in which society and organization members effectively take an interest, and reshapes the benefit circulation model of the game appropriation industry

In the long run, the ATTN dispersion stage will get one of the biggest traffic doorways for worldwide game players to enter the ATTN biological system.

ATTN Shopping center

ATTN Shopping center is a subsidiary piece of ATTN environment, making an on the web and disconnected eSports IP business circle, advancing the improvement of the encompassing dish diversion field of the arrival of significant level game IP, film and TV and movement, expanding the estimation of eSports game IP

For the time being, ATTN Shopping center will turn into a top notch entrance for the entire venture to draw in eSports traffic, encourage the eSports IP ware exchange with high worth (uncommon things of the game, restricted line of product, and so on.), set up the believability and brand impact of ATTN tokens. In the long haul, it will grapple the genuine economy of eSports IP peripherals through ATTN tokens, bringing more an incentive into them.

Simultaneously, ATTN Shopping center disconnected business will join a wide range of structures, including however not constrained to disconnected Live, IP presentation, Fan show, Coser, voice-over craftsmen/decoration meeting, topic eateries, and so forth. ATTN tokens are utilized as an installment approach to open up normal on the web and disconnected scenes for eSports IP purchasers and give one-stop disconnected administrations to more eSports aficionados.

ATTN Dimensional Pocket

Dimensional pocket for the most part serves ATTN Token holders, bolsters the revive of standard monetary forms, for example, BTC/ETH/USDT, embraces the current most secure wallet arrangement of cold accepting and hot sending to guarantee the Token security of clients, and keeps accounts in an increasingly productive repayment strategy, with the goal that clients can accomplish need to the record in the exchange procedure

Dimensional pocket will be firmly joined with different business segments and other scene applications to build up a safe intelligent interface and pack the arrival scene.

Protocol Hierarchy

Data format layer
Transaction processing layer
Interchain processing layer
Peer-to-peer network layer (computing)
Internet protocol layer
Consensus Management layer
Block tree management layer
System Components
Pluggable Consensus Model
Shared P2P Network Services
Pluggable Business Logic Capacity
Database Management Component
Blockchain Processing Full Node
Database Operating Components
Database Query Component
Mobile Light Node / Cold Wallet
Mobile Light Node / Hot Wallet
Plug-in Wallet

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USEFUL LINKS

Website: https://www.attn.one/
Whitepaper: https://www.attn.one/pdf/attn_whitepaper.pdf
Telegram: https://t.me/attnofficial
Facebook: https://www.facebook.com/attncommunity/
Twitter: https://twitter.com/attncommunity
Medium: https://medium.com/@attncommunity

Author : zorzia

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